Jaysen Firefly

A Voyaging Merchant

Description:

Basic Information

Jaysen Firefly

Sex: Male Age: 35 yrs old
Height: 3’ Weight: 32 lbs.
Skin: Fair Eyes\Hair: Black
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Statistics

Basic Statistics

Level 13 XP 82,000 Level Up: 91,000
Languages Common, Dwarven Alignment Chaotic Good HD d6
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Abilities

STR 16 (+3) DEX 22 (+6) CON 18 (+4)
INT 19 (+4) WIS 17 (+3) CHA 19 (+4)
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Battle Statistics

HP: 123 AC: 21 (10 + 1 + 6 + 4) BAB 9/4
Fortitude 9 Reflex 15 Will 8
Melee 13 Ranged 16 Grapple 13
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Abilities

Feats & Features

  • Deft hands: +2 sleight of hands & use rope (f)
  • Persuasive: +2 bluff & intimidate (f)
  • Toughness: +3hp (f)
  • Blind fight: reroll chance for concealment
  • Deceitful: +2 disguise & forgery (f)
  • Diligent: +2 appraise & decipher script (f)
  • Weapon/Armor proficiency: simple/exotic
  • Nimble fingers: +2 disable device & open lock (f)
  • Point blank shot: +1 range attack in 30 ft (s)
  • Stealthy: +2 hide & move silently (f)
  • Weapon finesse: Use dex instead of str w/light melee weapon
  • Sneak attack: +7d6
  • Trap finding: Use search to find traps and disable device to disarm magic ones
  • Evasion: When reflex save gets 1/2 damage, take none
  • Improved Uncanny Dodge: No flank/sneak attack. Enemies on opposite sides = one
  • Trap sense: +4 reflex to avoid trap. +4 AC against trap
  • Opportunist: Attack enemy that has taken damage from another player – uses attack of opportunity
  • Favored in Guild: +2 disable device (f). Once per level, I can buy something at 75% off (DMG2, p228)
  • Rapid Shot: One extra ranged attack each round

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Skills

SKILL Total Ranks Ability Modifiers Synergy
Appraise 16 10 WIS 4 2
Bluff 21 15 STR 4 2
Climb 5 INT 3 2
Decipher script 6 CHA 4 2
Diplomacy 19 15 CHA 4 2
Disable device 9 1 INT 4 2, 2
Disguise 18 10 CHA 4 2 2
Escape artist 12 6 DEX 6
Forgery 21 15 INT 4 2
Hide 27 15 DEX 6 6
Intimidate 18 10 CHA 4 2 2
Jump 5 STR 3 2
Knowledge: History 9 5 INT 4
Listen 20 15 WIS 3 2
Move silently 25 15 DEX 6 2, 2
Open lock 23 15 DEX 6 2
Search 19 15 INT 4
Sense Motive 11 8 INT 3
Sleight of hand 26 15 DEX 6 1, 2 2
Spot 18 15 WIS 3
Use rope 10 DEX 6 2 2
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Arsenal

Sun Blade

Mod: +2, +4(against evil) Damage Die: 1d10 Crit: 19-20 x2
Range: Close Damage Type: slashing

Dagger

Mod: 1 (if thrown) Damage Die: 1d4 Crit: 19-20 x2
Range: 10 ft Damage Type: Piercing/slashing

Equipment

Gear

Side pack, bedroll (in boh), blanket (rolled with bed roll), mirror (in pack), torches (3) (in boh),Thieves kit (masterwork, 2 on disable device and open lock (s)) (in pack), false book of holding (amazing lock-DC40)(in pack), glass cutter(in pack), forgery kit (in pack), boot sheath(2), wrist sheath(2), fox head coin, padded robes of retaliation (with 10 damage, opponent takes 1d6)

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Clothing & Armor

  • Silver/white Mithralmist Shirt: +4 AC, Max Dex +6, Armor check penalty -0. 7x pd, activate to fill space with silver mist, concealing me but not interfering with my sight
  • White shirt: No AC bonus
  • Brown leather vest
  • Grey Vanisher cloak: No AC bonus, but allows for brief invisibility depending on the charges used.1-Me invisible for 4 rounds, 2-Me+1 invisible for 3 rounds, 3-Me+3 invisible for 2 rounds
  • Dark brown pants: No AC bonus
  • Black boots: No AC bonus

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Weapons

Sun sword (hideaway), daggers (20)

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Money

31,528.9gp
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Notes

hideaway property of sun blade – notches allow for it to fold down to the size of a dagger without taking anything away from damage dealt

In normal combat, the glowing golden blade of the weapon is equal to a +2 bastard sword. Against evil creatures, its enhancement bonus is +4. Against Negative Energy Plane creatures or undead creatures, the sword deals double damage (and ×3 on a critical hit instead of the usual ×2).

The blade also has a special sunlight power. Once per day, the wielder can swing the blade vigorously above her head while speaking a command word. The sunblade then sheds a bright yellow radiance that is like full daylight. The radiance begins shining in a 10-foot radius around the sword wielder and extends outward at 5 feet per round for 10 rounds thereafter, to create a globe of light with a 60-foot radius. When the wielder stops swinging, the radiance fades to a dim glow that persists for another minute before
disappearing entirely.

Bio:

I’m a sort of nomadic shopkeeper; I travel to a city and buy some property for a store/house/base of operations. I then go seeking quests, adventures, campaigns, or visit local legends to find interesting, unique, and valuable items to sell in my shop. When the areas bled out, I move on.

Jaysen Firefly

The Second Generation DnD_508